Posts Tagged ‘infinite game’

About the Struggle of the Classes

Monday, October 20th, 2008

The battle between Capitalism and Socialism has its roots in the Struggle of the Classes. Capitalism supports the UpperClass, The Masters, The Male. Socialists support the UnderClass, the Poor, The Slaves, the Female.

To solve the current crisis we have to leave this Struggle behind. We have to stop the Competitive Finite Game of Master and Slave and start to Play the Infinite Game of the Creator.

The Rich and the Poor are always competing because everybody believes something, The Cake, is Fixed and the Cake has to be divided between a Fixed amount of people. The Left, The Socialists, believes everybody has to have the same piece of the Cake.

The Capitalists, The Right, don’t agree with this. They believe you have to do something, to work hard, to own a piece of the cake. The harder you work the bigger the piece you get.

It is rather easy to divide a cake without getting into a Conflict. One person has to divide, the other has to chose. When you are Poor you believe the Rich divide the cake and you are Left with what is Left for you. The Left believe that the Right is doing nothing. The Poor are just collecting. The Right believes the same.

The Right believe the Capitalistic Society gives everybody the same opportunity. The Left know it is very difficult to move in one lifetime from the UnderClass to the MiddleClass or Higher.

They want to speed up the movement of the classes by providing free education and tax facilities. The Rich don’t like to pay taxes to help the Poor. They think poor people are losers because they are the winners.

The Sad thing is that a Movement Up of a certain Class always creates a new UnderClass. The New Underclass is probably much richer than the Old Underclass but this does not matter. When you are Poor you always want to move Up and when you are Rich you don’t want to go Down.

When a new Underclass is established the Fight to move Up starts all over again. This is the main reason why History moves in Cycles.

In the end it all comes down to Setting Priorities. The Right want to stimulate the Entrepreneurs directly. The Left want to stimulate the Infrastructures that stimulate the Entrepreneurs. The Right act on the Short Term. The Left have a Long Term Perspective. The Majority of the Humans Beings don’t like to wait too long. They want “it” now. This is the cause of all the major conflicts in History.

Capitalism and Socialism are two sides of the same coin. They are a product of the Industrial Revolution. Before this Revolution the Aristocracy was in Power. The Aristocracy was removed by the French Revolution in 1789. During the Industrial Revolution the MiddleClass, the Bourgeoisie, the rich Merchants, moved Up. The Industrial Revolution was not a Technical revolution but a Social Revolution.

During the Industrial Revolution the Underclass of the Aristocracy, The Serfs, also went Up. They (Masters and Slaves) created a completely New Underclass outside the Western Territory. This territory is called the Underdeveloped Countries.

Although Many people Moved Up in the West, the Master/Slave-relationship persisted. The Serfs of the Aristocracy were transformed into the Serfs of the Factory, the Serfs of the Mass Market and the Serfs of the Mass Media.

Slave and Master play a simple game, the game of Control and Allowing Control. When Slaves believe they are not Slaves anymore the Struggle to Move Up simply stops.

The Industrial Revolution has provided a brilliant toolset to deceive the Slaves. Examples are Democracy, Mass Consumption and Mass Media. At this moment a new method is developed called Mind Control.

The Class Struggle is a perfect example of a Game called the Political Game. In this Game The Master, Manipulates a Group, The Slaves, to accept a general Principle (Law, Model). The Game of Politics resolves the conflict between Principles and Opinions. Opinions (e)Value-ate a Principle, A Norm. Values are part of the Emotional System of a Human Being.

The Game of Politics is really a Conflict between the Emotions and the Expectation, The Power that wants to Control the Future.

Sadly enough the conflict between the Emotion and the Power of Control is always won by the Ego of Control because the Emotions are Collaborative until the Limits are Reached.

When the Power to Control the Future is not used for the Benefit of the Whole it will finally start a Revolution, a huge Transformation. When this transformation is postponed too long the Destructive Violent Emotions, the “Reptile Layer“, take over the Control of the Human being. The only thing that is left for the Controlling Power is to react with Violence. It is very difficult to end the Spiral of Violence.

At this moment we are moving into a new stage of the Long Term Cycle of Culture. The Industrial Revolution has ended. It has ended because we have reached the Limits. When the Limits are reached the Cycle has to Jump to another Level. There are two possibilities. The Cycle jumps Up or it jumps Down.

When it jumps Down the Old Culture is totally destroyed. This has happened often in Human History. It is very clear that Western Culture will be destroyed when we go on the way we are going. The only solution to survive is to Play another type of Game, the Infinite Game. When this happens the Cycle moves Up to another level of Consciousness.

If the resources are fixed we play a Finite Game. Finite games are the familiar contest of everyday life, the games we play in human relations. business, politics and educational contexts- games with winners and losers, a beginning and an end. In the end a finite game is always played for the purpose of winning, an infinite game for the purpose of the continuation off the play.

Infinite Games are the Game of the Creator, Spirit. They are Infinite because the amount of Ideas is infinite. The most beautiful example of an infinite game is Life itself.

Finite game Infinite game
  • Winners and losers
  • Sharing knowledge is dangerous
  • Every game ends
  • Winning becomes more difficult
  • Opposite powers
  • Many losers, waste
  • Rules are fixed
  • Make no mistakes
  • Procedures, standards, fear
  • Compromise & Quantity
  • Monopolic
  • Threats, Incidents
  • Continuing the play
  • Help and educate
  • Playful
  • Partners, common purpose
  • Rules are flexible
  • Making mistakes means learning, experience
  • Dialogue
  • Quality
  • Variety
  • Synergy, growth
  • Opportunities

Surprise is a crucial element in most finite games. If we are not prepared to meet each of the possible moves of an opponent, our chances of losing are most certainly increased. Surprise in a finite play is the triumph of the past over the future. A finite player is not only trained to anticipate every future possibility, but to control the future, to prevent it from altering the past. Infinite players, on the other hand, continue their play on the expectation of being surprised.

If surprise is no longer possible, all play ceases. Surprise causes the finite play to an end; it is the reason for infinite play to continue. Because infinite players prepare themselves to be surprised by the future, they play in complete openness.

What one wins in a finite game is a Status, a Title. A title is the acknowledgement of others that one has been the winner of a particular game. Titles are public. They are for others to notice. Since titles are temporary, but exist only so far as they are acknowledged, we must find means to guarantee the memory of them. People are always looking for ways to prolong their Status even after Death (Biography, Statue).

Infinite players have nothing but their Names. Names, like titles, are given. When a person is known by title, the attention is on a completed past, on a game already concluded, and not therefore to be played again. When a person is known by name, the attention of others is on an open future.

From the outset of finite play each part or position must be taken up with certain seriousness: players must see themselves as teacher, as light heavyweight, as mother, as architect. In the proper exercise of such roles we positively believe we are the persons those Roles do portray. Even more: we make those roles believable to others.

Persons who assume a role must suspend their freedom with a proper seriousness in order to act as the role requires. Self-veiling is a contra dictionary act: a free suspension of our freedom. Infinite players do not eschew the performed roles of finite play, because finite games can be played within infinite games.

On the contrary, infinite players enter into finite games with all the appropriate energy and self-veiling, but they do so without the seriousness of finite players. They freely use Masks in their social engagements, but not without acknowledging to themselves and others that they are masked. For that reason they regard each participant in finite play as that person playing and not as a role played by someone.

The Infinite Games are called Design (Transforming Ideas into a Structure), Invention (Putting Ideas into Practice) and the most beautiful of all, the Game of Culture, the Game to Create New Games. This happens when Spirit cooperates with the Emotions.

To survive the clash of Western Culture we have to play a Very Strange Game. We have to Play Playing. Playing a Play is the Play of Children.

To play the play we have to accept that all the Infinite Games, the Cultures of the Earth, have Invented and Designed their own Games . When we accept the Great Big Melting Pot of the Earth (the Cauldron) we will see that the solutions for the current crisis are everywhere to find, especially in the Underdeveloped Countries! There is really no need to move Up and Down all the time.

We could finally step out of the Cycle into Unknown Territory and be Surprised to discover completely new ways to live and enjoy life.


About the Cooperative

About Mass Manipulation

About Mass Manipulation

About the Game of Politics

About Infinite Games

About Infinite Games

About the Effect of Violence

How to Avoid Violence

Why Politicians are Afraid to Play the Game of Politics

Sunday, February 10th, 2008

Will McWhinney defined six games. In the previous blogs I told you about the Game of Life and the Analytical Game. In this blog I want to tell you about a very special game called the Game of Politics.

The game of Politics is a conflict between the worldviews Unity and Social. Unity is the world of Norms and Social is the world of Values.

Many people consider the Game of Politics a “dirty” game. They don’t like politics at all.

It is a dirty game because many people that call themselves politicians are formulating and enforces rules (by the Analytical Game) but don’t apply the rules. They are not consistent.

It is not necessary to be consistent because everybody learns and makes mistakes but the “bad” politicians don’t admit their mistakes.

When they don’t admit their mistakes or deliberately misuse the rules they enforce, they are making use of the System for their own benefit. They want to gain or increase their power and/or their wealth.

When you want to increase your power you believe that your current power is not sufficient to protect your self. You are afraid. Although they never will admit this fear is the main driver of politicians that misuse the system.

When the fear becomes unbearable they develop an extreme position and focus on one worldview. If they do this they are not playing a game anymore. They are focused on one worldview (Unity) and develop a tendency that psychiatrist call Paranoid.

Many powerful leaders in history fell into the trap of fear to loose their power and created very powerful paranoid systems. Famous examples in recent history are of course Hitler and Stalin. When paranoid leaders enforce rules they become opportunistic. They don’t mind if the people believe they are inconsistent or “evil”. Every act is motivated by the impulsive reaction to a possible threat and every threat is part of a big conspiracy.

Let’s get back to the Game of Politics.

The Social worldview is the worldview of emotions. Emotions help you to evaluate attracting and repulsive forces. We show our emotions with our “body-language” and the tonality of the sounds we produce.

The Game of Politics is a game where we express our feelings directly in concepts. Our feeling evaluates so we could also say that the Game of Politics evaluates concepts and (the other way around) attracts or repels us when concepts are stated. We give our opinion.

The Game of Politics is very dependent on the Emotions.

The Emotions are a “very old part” of the Human. This part “does not understand” rational concepts.

The Emotions are “open” to manipulation when we are in a state a trance. We get into a state of trance when we are focused.  This happens when we are looking at TV or a Movie or Driving a Car.

One of the most simple techniques to move a person into a trance-state is to “surprise” a person. We surprise a person when we do something the Expectation ( our Thinking) is not expecting. Surprise is the basis of hypnosis.

Many powerful politicians knew how to manage the Emotions. They are not managed by words. They are managed by the way the words sound and the body-language of the person who speaks the words.

The emotions are strongly managed by collective contexts. When people are united in a stadium the emotions connect. When pressure is used the personal fields of the humans unite into one collective field. They become one entity, a crowd.


About Crowds

About the Games of Will McWhinney

About Manipulation

About Mind Control

About the Invisible Fascist State

About the Infinite Game

Thursday, February 7th, 2008

In the Western World many people play the Analytic Game. The Analytical Game resolves the conflict between the Facts of the Senses and the  Models, Rules and Norms of the Human Prediction System, the Expectation (often called Thinking).

The complementary Game is what Will McWhinney and his friend Burkhard Sievers, called the Game that Creates New Games.

James P. Carse (A Vision of Life as Play and Possibility) calls this game the Infinite Game. Perhaps a much better name would be the Game of Life.

Life is a Journey

Infinite players play with rules and boundaries. They include them as part of their playing. They aren’t taking them serious, and they can never be trapped by them, because they use rules and boundaries to play with.

The players are always busy to continue the Game of Life by creating new Games.

They love to play but the aim is not to win because winning ends the game.

The Infinite Game is a Game where the Imagination and the Emotions are playing their roles. The Emotions e-valua-te and the Imagination creates.

A very important distinction between the two Games is Context. The Analytic Game is “above the Context”.

It uses the Abstractions of Maps and Diagrams. When you use a map to travel you will never see the real territory.

The Game of Life is “in the Context”.  In this game Life is a Journey. You will meet people you will never meet when your life is completely planned and you will see places nobody has seen before.

Life Above the Context is dull and predictable.

Life In the Context is an Adventure and Full of Risks.

Evaluation is a Context-Dependent Process. It takes into account that every Situation is unique and needs a unique approach.

The Game of Life is an Improvisation

The Game of Life is about Improvisation. You listen to the Rythm and the central Theme and start your own variation that is “in line with the flow”.

Sometimes you are the person who starts a new rhythm and a new theme and others follow you. You are there at the right time and the right moment.

Timing is essential in the Game of Life.

The Game of Life is about the Tao and Synchronicity. Things happen by accident but the events are meaningful. They are created by the Imagination.

The Game of Life is about Magic. You are the creator of your own reality and your creation bounces back on you. Reality produces signs but the signs are the result of your own creation.

Your personal Magic becomes much stronger when you have a vision and you believe in this vision.

The Game of Life is about belief and not about truth. You know there is no eternal truth because everything changes but behind the changes is an emerging pattern.

The pattern is chaotic and structured. It arise out of the Whole and moves back into the Whole.

The Game of Life is the game of AND. Life is a contradiction, an eternal conflict, a dilemma because meaning is created by “making the difference‘. It is the Comm-Union of Diversity.

The Game of Life is about Spirit (Imagination) and Soul (Emotion).

The Game of Life is Immortal. When the Fire of the compassion of your soul and the Light of your spirit becomes One with the stream of Creation  you will live for ever.

The Game of Life is eternal and new Games are created all the time.

The Games are not competitive but collaborative.

The Game is fueled by Ideas and Ideas are abundant. Some of them stay for a long time. Other ideas just arise and move away like clouds in the Wind.

The Game is Life is a Field. It contains (Standing) Waves and Waves merge without any problem.


The Game of Life is the Game of Music, Dance and Poetry. It does not force. It gives you the freedom of your own interpretation, your own mood.

The Game of Life is a Spiraling Spiral.

The Game of Life is about Values and Quality.

Your personal Values help you to evaluate and Quality is what you want to accomplish.

Quality is the complement of Quantity.

It is something the Numbers and the Names are unable to Express.


About the theories of Will McWhinny

About Buckert Sievert

About the Infinite Game of James P. Carse

About Boundaries

About Context

About Adventure

About Synchronicity

About Collaboration

About Fields

About (Standing) Waves

About Music

About Poetry

About the Spiraling Spiral

About Values and Quality

About The Story of Your Life

Friday, January 18th, 2008

The term “story” originates from the word “historein” or “histor” meaning “to inquire” and “wise man, judge”. It is also related to the term “seeing”. A story was meant to give insight.

To create a insightfull story a special framework was used that was based on a cyclic-model. Creating a story was an art and story-tellers (bards) were highly professional people travelling around the country. Storytellers triggered the imagination of their audience.

There is another way of Storytelling. It is based on the Conduit Metaphor. In this case a story is something that is exchanged between people. It is a recall of a situation or chain of situations out of memory.

Stories of this kind can be used to give insight when we use the theories of Roger Schank. Roger Schank researched human memory.

He realized thet people learn when their expectation is violated. At that moment they are very open to the advice of an (older?) expert that made the same mistake and found another solution. Stories of experienced people can be used to teach not experienced people.

When people tell a story out of their memory they use a framework. They select and chain the situations in a certain way. When you analyze life-stories this framework becomes very visible.

The framework behind the stories can be related to the theory of Michael Bahktin. Bahktin showed that there are five basic story-frameworks (tragedy, romance, myth,..). When you use the tragic framework you act like a victim. In the mythical framework people play the roles of   kings, heros, magicians, fayries or other mythical beings. Jung calls these mythical beings archetypes

Goffman showed that people play a role in a play. Most of the people don’t know they are playd by the play. They are pawns. Behind every play there is a new play (a meta-play). Somewhere somebody or something is guiding or directing us in our lifes. Some people call this directing principle karma. It is very helpfull to know your karma. If you resolve this puzzle you are free to play the play to want to play. You have left the Matrix.

What can you do?

When you want to use story-telling as a tool to educate please understand that some people are telling the same story again and again. They are pawns and not experts. Experts are hard to find.

When you want to plan interviews the 80/20-rule is applicable. 80% of the stories you collect are about failures and not about solutions or new inventions. 

When you want to apply storytelling remember that all the stories that have to be told are already available. They are available in myths and literature. Use one of the many old stories and bring them to our time. 

Personal stories are a variant of old stories. The most interesting persons to look for are the Mythics or the Heroes. Joseph Campbell has collected and analyzed the meta-myths.

If you are looking at your own life-story try to find the play or myth you are playing. Try to find out if you are pawn in a play and determine who is your director.

Find out who or what is calling you to go on a Quest. Don’t resist the calling. In the Quest you will learn a lot about your self. In the end you will find the Grale or another tool humankind is waiting for.

Please remember that Heroes are never awarded. Others will take over your invention and claim succes. Don’t bother about that. They are still played by the game of competition. Once in their life (perhaps 1 minute before they die) the will know their own calling.

Leave the play and create your own play. Live a unique life-story and inspire others to do the same. Use the toolmaker methaphor.Explore and create new tools. Share your inventions with others.

About Muddling Through

Saturday, November 3rd, 2007

A parliament is a Place where People Talk (Parler, French). There are many places where people talk. They talk at home, in a café, at their work. People talk everywhere.

Most of the time people talk to find out what they are talking about.

In a Parliament people talk about the Actions of Government.

In the Netherlands 150 elected people talk with one person of the Government. Because 150 people are unable to talk with one person most of them listen, sleep or are away. Only when they have to vote and the vote is important they are there. They are also there when they are on Television.

The 150 people are divided in 75+N en 75-N. N is >1 and gives them a majority. The 75-N are called the Opposition. It is their task to ask nasty questions. There are many small parties and to create a majority many parties are involved.

To create a majority many parties have to compromise. The effect of this compromise is that nobody is doing what he really wants to do. To do what they really want to do they use the complexity of the government system. Actions are hidden behind a huge wall of marketing fog.

The Opposition hopes that one day a representative of Government (called a Minister) will make a mistake and they can send him away.

When N+1 people of the others also disagree all the Executives have to leave. If this happens they try to find 75+N people and take over the management of Government.

What are they talking about? They talk about Laws, Plans and the Performance of the Government.

About the 5 P’s

I defined a Cycle-based Approach based on the 5 P’s Possibility, Plan, Performance, Protection and Potential.

The 5 P’s are related to the 5 (!) Seasons and other Cyclic models. The People in Parliament are Playing a Game and according to Will McWhinney they are playing The Analytic Game. The Analytic Game can be played in two ways called Make (Plans are implemented in Reality (Performance)) and Test (The Performance is compared with the Plans).

Outside the Government others are playing other Games like the Game of the Market (Performance vs Potential) or the Game of Politics (Plan vs Potential).

I have to tell you that I am in favor of the Infinite Game. The purpose of the Infinite Game is to continue Playing the Game of Life. The Game of the Market, the Analytical Game and the Political Games are Finite Games. Somebody Wins and many Loose.

When you want to play the Analytical Game and you are in Opposition you have to play the Game of Testing. Testing is a very well developed Game in Western Society. To Test you have to know more about the Method. A Method is ‘a Way of working”. In Government you HAVE TO (!!! A RULE) use a Method called Prince2

When you are using Prince2 it is rather simple to Oppose. The Project is equipped with a Quality System and the Quality System is there to Avoid and Report Exceptions. The exceptions could be discussed in Parliament. This never happens.

The big secret is that almost nobody in Government is using Prince2. Government is not applying its own Rules. It is unable to apply his own rules because The Bureaucracy is not a Project Management System it is a Political System.

Every Minister is controlling a Department and the Departments of the Government are highly overlapping. They fight and most of the time the Minister is unable to understand what is happening behind the Scene. Because of the Fight of the many Departments Projects Fail. Not only the Departments are overlapping. There are also many overlaps with local Authorities and of course the other Games that are played (The Market).

When everything is overlapping you know it is a waste of time to apply a Project Management approach. It is not Practical. You use a part of the method or (better) your Experience. Using something that Suits Your Purpose was called “Muddling Through” by Charles Edward Lindblom (The Science of Muddling Through, 1959).

“Muddling Through” is a “Method” where you try to Find Your Way through the Ever Changing Landscape of Many projects. Step by Step you move through the Mud where projects are suddenly started and suddenly stopped. Where priorities are set and suddenly change. Where money is provided and suddenly is gone. In the Mud you are able to move two steps ahead. Later you have to move one step back. When the result is one step ahead you are happy. When the result is one step back you smile and start all over again. Sometimes a Miracle happens and a project is successfull.

Because the Bureaucracy is not using Prince2 many of the Projects in Government FAIL. Parliament is accustomed to this. When Projects Fail the Minister is often not aware of the real reasons. In Parliament he tells the Story his Department has written for him.

The Representatives in Parliament know this. When you are part of the 75+N you Protect the Executive. When you are part of the 75-N it is easy to attack the Executive but you know that it want help at all because the Executive is Protected.

Parliament was created in the Trias Politica to be a Counterforce to the Executive Power representing the People. In reality the 75+N are a representative of the Executive. Only the Minority represents the People and they are without any Power. Even the Majority is without Power because they are unable to manage the “Muddling Through”.

It is not difficult to see why the People that Elected the members of Parliament to control the Executive Power don’t believe in the System.

I want to tell you my secret. I also don’t believe in a Project Management Approach. It only works when You have Total Control. You have Total Control when Everybody is Supporting You. This happens when everybody believes in a Common Enemy (or Friend). When you use the Method of the Common Enemy and convince people that when you don’t fight the Common Enemy you are a Coward you have a lot in common with a Fascist. They created common Enemies. Democracy was created to avoid this.

Big Changes need the Support of the Majority of the People but at this moment the Wheel of Time is in the State of Individuality. This is the real reason why there is such a big overlap. Everybody wants to do it on his Own Way.

Individuality shows itself in two ways Egoism and Holism, trying to find the Whole again.

Politicians could start to focus on the Whole instead of the Detail.

They could stop protecting the Minister and help him.

They could also stop to ask Nasty Questions when they already know the Answers.

Dialogue is about finding out what you are really talking about.

About Social Cohesion

Friday, September 21st, 2007

Ecosystem resilience is the capacity of an ecosystem to tolerate disturbance without collapsing into a qualitatively different state that is controlled by a different set of processes. A resilient ecosystem can withstand shocks and rebuild itself when necessary.

Resilience in social systems has the added capacity of humans to anticipate and plan for the future. Humans are part of the natural world. We depend on ecological systems for our survival and we continuously impact the ecosystems in which we live from the local to global scale.

Resilience is a property of these linked social-ecological systems. Resilience as applied to ecosystems, or to integrated systems of people and the natural environment, has three defining characteristics:

  • The amount of change the system can undergo and still retain the same controls on function and structure
  • The degree to which the system is capable of self-organization
  • The ability to build and increase the capacity for learning and adaptation

When we translate Resilience in the Dutch language it is translated in “veerkracht“. A “veer” is a spring (a spiraling ring).

When we pull at the end of the spring it will expand and when we stop the pull the spring will spring back into its original state.When the spring is pulled too much it looses its elasticity. It slowly turns into a line. In the end it will break because of almost nothing.

In the old times partners married and promised to stay together for the better and the worse. The ceremony was concluded by exchanging iron rings. The ring was used by the Egyptians, the Greeks and the Romans. The ring was put upon the left hand, on the finger that was connected to the heart by the “Vein of Love“. It was a symbol to remember them of the season “to fall in love”, Spring.

Resilience shows itself in all kinds of relations when “things go wrong“. When everything “works fine” we accumulate wealth, we are happy and the relation is a success. The partners are “Playing the Infinite Game of Creation and Cooperation“. Their relationship is Self-Organizing and they learn from each other. They adapt their relationship all the time.

The real strength of a relation shows itself when critical events happen. A good relationship is able to handle a lot of them but every critical event takes away a little bit of the accumulated wealth and decreases the elasticity of the relationship. At a certain point in time the spring breaks and the partners are “on their own” again.

Hierarchical organizations are highly organized. Self-organization is something the System cannot stand. It creates “(P)Anarchy“. Hierarchical organizations are focused on aquiring economic wealth. When they are managed with care they reserve funds to use when “things go wrong“.

What they don’t do is accumulate “social wealth“. When the economy is in its downfall they reduce the amount of people they employ. They keep the “strong” and release “the weak“. The weak are moved to another Ecology called “the Social Security System“. This Ecology is also a hierarchical structure and unable to accept Self-Organization and Play.

At the end of the line something called Social Cohesion is going down rapidly. The Resilience of Society is decreasing with a high speed. The amount of divorces is rising exponentially. The iron ring of marriage is corroded and easy to break. Many people live on their own are left alone and are even bowling alone.

Bowling Alone is a book of Robert Putnam. Putnam shows how we have become increasingly disconnected. We are disconnected from family, friends, neighbors, and our democratic structures. People sign fewer petitions, belong to fewer organizations that meet, know their neighbors less, meet with friends less frequently, and socialize with their families less often.

All of this is an indication that the were are in The Break, a step in the Panarchy Cycle. The Break is followed by a fast Reorganization. The disconnected parts of the relations connect again on a new scale. The new Scale is based on a old foundation that is stored in the Collective Memory, the Unconsciousness.

About the Unconnected Child

Tuesday, June 5th, 2007

cryingchildHumans are the most advanced toolmakers in nature. The main reason is that they are the less specialized organisms. They need tools to survive.

People are also the most complex organisms in nature. This complexity makes it possible to invent new possibilities and to work with specialized tools and animals (horse, cow, hammer, car, computer) and of course other humans.

To create new tools we use the sequence Copy, Experiment and Adjust. We use “What is available”, “Try things out” and and “Improve the Tool”. There is a Limit to the Process of Improvement. At a certain point in time the tool cannot be improved. The next step is that the tool is split up into an infrastructure and features. The featurers are again improved. A good example is the Car. Its Essential infrastructure is finished. All cars are “The Same Inside”.

Humans are great copiers and in childhood we copy the behaviour (the tools) of our parents.

A very sad situation is created when Our parents are not Connected. They are having arguments and conflicts. They are in competion and in competition there are a few Winners and many Losers.

The unconnected child operates from inner turmoil. Down deep this child feels something important is missing in his self and he is angry about it. This feeling may continue into adulthood. This void is likely to reveal itself as anger toward himself and parents, placing everyone at risk for becoming an angry family.

The connected child, growing up with a sense of well- being will get angry, but he learns to handle the anger in such a way that it does not take over his personality.

Connected parents know their children well, so they are less likely to create situations that provoke them and their children to anger. Attached parents know they don’t have to be harsh to be in control. They stimulate Experimentation and are happy when the child Adjusts its Behaviour. They are collaborating and know that the Playing the Infinite Game is much more important than Winning The Game.

When the unconnected child is an adult he will look at every situation out of an Unconnected Perspective. He will do everything to prevent that the people surrounding him will get out of connection. He will be a perfect peacemaker or coach.

But deep within he is unconnected to himself, his Essential Infrastructure. He will do everything to solve this and in the end he becomes a perfectionist demanding almost incomprehensible energies of himself to show that he is doing the right thing.

If this goes on the unconnected child will collapse. The Stress of demanding too much will take the body into a state of disconnection. First his body will generate Signals (Tired, Headache) but he will ignore them because he has to go on. If he ignores the signals the body will start to use its internal Resources to compensate. If these Resource are gone the body will be burnt-out and severe diseases will appear.

How can the unconnected child help himself?

The best way is to reverse in time and start all over again.

First disconnect with the parents that were disconnected.

Give their troubles back to them but with Love.

Then connect to the Child before it was Born and give it the Love it Deserves. After that the process of Copy, Experiment and Adjust can start but now he can Copy the Tools of people that are Playing the Infinite Game.

They know that The State of Perfection is never reached and new features will always be created.

Be your own Father and Mother and Love the Child Within.