Articles
Most articles are written in Dutch, all files are Adobe Acrobat format.
- Market Research E-Learning
- Ideas about Knowledge Management
- Social Security, Using Story Telling to change the behavior of people that are disabled.
- Story Engineering, Using Story Telling engines to influence behavior
- Story Engineering used in the project Virtueel Werken
- A Requirements Analysis for the Participation of SME’s in Electronic Commerce
- Presentation about conceptdevelopment of the project Virtual Work (first raw version), 2004.
- Using games to change behavior
- Spelen met tussenschotten: Het besturen van softwarecomplexen (De onvermijdelijke culturele revolutie, SMO 1998.).
- Situation Based Learning: Learning from real life situations
- Time Out: A plan of approach to influence the life-style of young people
- Emotional architectures: Why emotions are important.
- The history and the theory behind cycles (in Dutch)
- Thoughts about connecting and organizing
- How to destroy or to save a context
- The blurring of boundaries
- Using improvisation in healthcare
- Impuls TV: A concept to manipulate the customer to buy almost everything on impulse
- Why thinking does not work
- From evalution to collective design
- Metaphors: Thinking with our body
- Balancing production and consumption
- Spirit and Soul: Thoughts about spirituality
- Moving up and down: Connecting small scale specialized human networks and large scale collaborative IT-technology.
- Education: The infinite game
- About Banks and Insurance Companies
- The Holographic Universe
- Collaborative Learning and Communities
- What is an Emotion ?
- Creating communities
- Defining a collaborative process to realize collaborative learning
- The Cycle of a Knowledge Intensive Company