Posts Tagged ‘roger schank’

About The Story of Your Life

Friday, January 18th, 2008

The term “story” originates from the word “historein” or “histor” meaning “to inquire” and “wise man, judge”. It is also related to the term “seeing”. A story was meant to give insight.

To create a insightfull story a special framework was used that was based on a cyclic-model. Creating a story was an art and story-tellers (bards) were highly professional people travelling around the country. Storytellers triggered the imagination of their audience.

There is another way of Storytelling. It is based on the Conduit Metaphor. In this case a story is something that is exchanged between people. It is a recall of a situation or chain of situations out of memory.

Stories of this kind can be used to give insight when we use the theories of Roger Schank. Roger Schank researched human memory.

He realized thet people learn when their expectation is violated. At that moment they are very open to the advice of an (older?) expert that made the same mistake and found another solution. Stories of experienced people can be used to teach not experienced people.

When people tell a story out of their memory they use a framework. They select and chain the situations in a certain way. When you analyze life-stories this framework becomes very visible.

The framework behind the stories can be related to the theory of Michael Bahktin. Bahktin showed that there are five basic story-frameworks (tragedy, romance, myth,..). When you use the tragic framework you act like a victim. In the mythical framework people play the roles of   kings, heros, magicians, fayries or other mythical beings. Jung calls these mythical beings archetypes

Goffman showed that people play a role in a play. Most of the people don’t know they are playd by the play. They are pawns. Behind every play there is a new play (a meta-play). Somewhere somebody or something is guiding or directing us in our lifes. Some people call this directing principle karma. It is very helpfull to know your karma. If you resolve this puzzle you are free to play the play to want to play. You have left the Matrix.

What can you do?

When you want to use story-telling as a tool to educate please understand that some people are telling the same story again and again. They are pawns and not experts. Experts are hard to find.

When you want to plan interviews the 80/20-rule is applicable. 80% of the stories you collect are about failures and not about solutions or new inventions. 

When you want to apply storytelling remember that all the stories that have to be told are already available. They are available in myths and literature. Use one of the many old stories and bring them to our time. 

Personal stories are a variant of old stories. The most interesting persons to look for are the Mythics or the Heroes. Joseph Campbell has collected and analyzed the meta-myths.

If you are looking at your own life-story try to find the play or myth you are playing. Try to find out if you are pawn in a play and determine who is your director.

Find out who or what is calling you to go on a Quest. Don’t resist the calling. In the Quest you will learn a lot about your self. In the end you will find the Grale or another tool humankind is waiting for.

Please remember that Heroes are never awarded. Others will take over your invention and claim succes. Don’t bother about that. They are still played by the game of competition. Once in their life (perhaps 1 minute before they die) the will know their own calling.

Leave the play and create your own play. Live a unique life-story and inspire others to do the same. Use the toolmaker methaphor.Explore and create new tools. Share your inventions with others.

About Story-Based-Games

Saturday, September 29th, 2007

About ten years ago I was asked to write a book. It was the first time somebody asked me to do this. The person who asked me to write a book was the former director of a foundation called SMO, Wim de Ridder. SMO is a Dutch think tank paid by many big companies in the Netherlands.

Together with Wim de Ridder, Erik Vreedenburgh and Gerard Rijntjes a team was formed. We wanted to explore a concept called Open Form.

Open Form uses the principles of evolution. We organized the book as a process. We started to interview many scientists and artists about evolution and created an interaction between them. People in isolated field of science got together and created new combinations. The book was a picture of a certain state of the process but the process went on after the “book” was published.

Konstapel. J. Vreedenburgh E, Rijntjes G.J.P. De onvermijdelijke culturele revolutie. Den Haag, SMO, 1998.

Open Form became the method SMO wanted to use and the first project was a big one. Big companies in the “Stimulant” Industry like Heineken wanted to start a dialog with the Dutch Government about the prevention of addiction. They gave us a budget to explore an innovative approach. The new approach was based on the theory of Roger Schank. Roger was a friend of mine and he was asked to become an advisor. He adressed the so called Les Indes Meeting in the Hague and the participants were so impressed that they gave us a budget.

What we wanted to build was a game and the inputs of the game were “real life stories”. The story of the project is told in this book “Virtueel Genieten. Diekstra, Drs. J. Konstapel, J.G. van der Leij, Prof.Dr. J.B. Rijsman, Drs. M.A. Visse, K.B. Vos, Drs. N. van Geelen”.

The game was a success. It was such a success that many government paid institutions started to block the implementation of the game. They were producing brochures and employed many researchers. The blocking of the implementation was successful. Strangely enough the researchers never paid any attention at the theory of Roger Schank. Sadly enough they have not done this until now. Researchers always want to re-invent the wheel.

Later a new tool was developed to support people that were un-employed and mentally ill (Virtual Work). The story of the project can be found in this book INTERNETSTURING IN DE ZELFREDZAME SAMENLEVING, Prof.dr. J.B. Rijsman, Drs. N. van Geelen, Drs. T.J. Golder.

We still used the theory of Roger Schank but combined his theory with the theory of Will McWhinney. The same thing that happened with our former project happened again. The government agency that was paying for the tool was unable to use it. Until now they are unable to help people to find suitable work. The main reason is that they are blocking every innovative action of a person who wants to start all over again. There are many rules that prevent this.

The next project was called Time Out. The target of this project was to build the most advanced story-telling-engine ever made. All the experience we had gathered in the former project would be used and the budget was spectacular. Unfortunately the project was never started. SMO decided to do it their own way. This is the game they created: http://www.mazzle.nl/.

This is the book they wrote about the project. MAZZLE, Nieuw perspectief op gezondheidsvoorlichting, Jeroen Duijvestijn.

Have a look at our project plan (Dutch).

It this project we also used the theory of Emotions of Nico Frijda  and Interpersonal Theory.

Many people are now developing story-based websites but developing an effective story based game is something (I think) almost nobody has accomplished.

I will give you a two hints why all of them will fail.

The first thing is the collection of stories. Many people are telling stories but after a some time you realize that 80% of the people are telling the same story all over again. They are the victims. When you want to motivate people to “change their lives” stories about how people are not changing their lives are not helpful. This is also the problem with many self-help-cites. Victims always find places where they find other victims. The victims are entrained by the stories of the other victims. Nothing changes.

So when you want to find people that were successful you have to look elsewhere. This was the real problem with the project Virtual Work. The Dutch Government Agency that is taking care of the unemployed UWV , was unable to provide us with people with a success story. We used our own network to find them and they were rare.

The second problem is the Interview itself. You need a special gift to get the right story out of people. This gift is called empathy. You also need to know all the stories that are already told to know when the real important facts are “coming”.

Have A Look at this PowerPoint Presentation.

LINKS

My article in the book “De onvermijdelijke culturele revolutie” (in Dutch)

The book about the project “Virtueel Genieten” (in Dutch)

About Addiction

About Entrainment

About Crowds