Archive for January, 2009

About Dark Matter

Tuesday, January 27th, 2009

In the beginning was the Void (Ø) and the Void was in Perfect Rest.

Suddenly a Burst of Creativity, a Huge Statistical Fluctuation of the Zero-Point-Field, generated the First Trinity (-0, Ø,+0). At that moment the Void (Ø) was transformed into the Egg of the Nothing (0) and the One (2**0 =1) was created.

In the next steps the Trinity expands into the Two (2**1= 2= 1+1,Ying/Yang), the Four Forces (2**2=4=3+1), the Seven Universes and the Seven Chakras (2**3= 8= 7+1)  and many other Levels ((2**n)-1).

The Trinity is always Balanced in the Middle. The Sum of its parts is always 0, the Intersection of its Sets is always Empty (Ø) and the Union of its Sets is always the Whole.

Every part of the expansion of the Whole is Distinct, not Overlapping. Every expansion of the Trinity has to obey the law of voiding which means that two forces or parts that are created by an enfolding of the Trinity have to be Complementary.

Many people use, the Duality, the Binary, as their basic reasoning system. They are convinced that the World is divided into the Good and the Bad, the Rich and the Poor, the Male and the Female, the Master and the Slave, the Capitalists and the Socialists or the Producers and the Consumers.

They have transformed the Triangle of the Trinity into a Hierarchy with the most Powerful Being at the Top of the Triangle.

When we look at the original concept of the Trinity, the Top of the Trinity is “nothing” and the Two at the Bottom of the Trinity are Mirrors. They are Two Sides of the Coin of the Trinity.

Capitalism (the Rich) and Socialism (the Poor) are both striving for dominance over the other. The Rich don’t want to loose their money and the Poor want to become Rich. When the Poor are Rich a new class is waiting to fight the dominance of the old Class. In the end the only thing that persists is the Struggle for Dominance.

What Went Wrong?

According to the old Myths the First Beings were Bisexual. They were able to reproduce themselves. At a certain point in time the Creator of Our Universe, the Demiurge, created a split between the Male and the Female. From that time on Males and Females are fighting for Dominance.

The Male is the power of Compression and the Female is the Power of Expansion. Compression and Expansion generate a Spiral, a Tornado. In the Center of the Tornado is the Void. The division between Male and Female is the Power behind the Movement of the Spiral, the Cycle of History, the Path of Destiny.

During the Splitting and Merging of the Trinities Seven Separate Mirror Universes were created. We are able to detect these Universes by the influence of one of the four Forces, Gravity. The Seven Separate Universes are responsible for 6/7 (85%) of the Gravity in Our Universe, the Dark Matter.

The Stages of the enfolding of the Trinities have been named in many cultures with many different names. The Jewish Mystics named the stages the Sephirot. Their model is about the Outside World, the Body of God. The Indian Scientists named them the Chakras.

They were focused on the Inside World, the Body of Man. The Jewish Model contains the first Two Stages (7+3=10 Sephirot), the Indian Model only contains the second stage (7 Chakra’s).The main reason is that we, the Humans, live Inside the first Trinity. The first Triniy, that came out of the Ein-Sof, the Void, consists of Chokmah (Time) and Binah (Space).

What is the Big Secret?

The Human is made in the Image of God. The Body of God, the Adam Kadmon, is reflected in the Body of Man. If the Body of God, The Universe, transforms the Body of Man follows. The Universe is transforming all the time but major transformations, changes of form (paradigm shifts) are rare.

The Universe is a Highly Ordered Repeating Structure that suddenly produces a Highly Violent Chaotic Event. This happens when a Transformation takes place. The General Structure is not Chaotic at all. The big problem is that most of the Humans don’t see the Beauty, the Symmetry, behind the Chaos.

What has Happened?

Before Creation the Void, the Zero-Point-Field was in a state of Rest. At a certain moment the statistical fluctuations of the Zero-Point- Field produced a Highly Exceptional Burst, a Supreme Act of Creation, the Big Bang.  At that moment  Time, Space and Space/Time were created.

The Second Enfolding, the creation of the Four Forces resulted in a Huge Expansion of Space/Time. In every step a new Level (Expansion of the Void, Space, Time, Space/Time, and Expansion of Space/Time) of the Enfolding is created. At this moment many billions years after the first enfolding the Universe consists of 42 levels.

Every Level is governed by his Own Clock. The Clocks at a lower levels tick with a higher Frequency than the Clocks at a higher level. Every Clock in the Universe is governed by the Bronze Mean. The Bronze Mean generates a Fractal Pattern called a Penrose Tiling or a Quasi Crystal. These patterns are examples of structures that are Structured AND Chaotic. They are Structured when you are Aware of the Symmetries, The Beauty, behind the Pattern.

In essence Nothing went wrong. The Body of God was Splitted, Merged and Replicated on many levels. The Bodies of the Humans went through the Seven Stages of the Second Cycle. The Good and the Bad, the Male and the Female, Production and Consumption all played their role in the enfolding of the Nothing, the Infinite Potential. At this moment we are approaching the Birth of a new Level (43).

What is Going to Happen?

We are Very Close to a Next Step of the Sequence of the Bronze Mean. This 43rd step will generate a new Level in the Universe and the Human Being. In the Universe the Seven Separate Universes will Unite. In the Human the Seven Chakra’s will Merge.

When the Seven Universes merge you will be able to communicate with Comparable Conscious Beings that have enfolded in the Mirror Universes. It will be possible to visit the other Universes with your own Personal Time/Space-Ship, the Light Body.

Every Universe is connected to a Chakra. So there is a Survivor Universe (Root Chakra, The Serpents) and a Universe full of very Wise Light Beings (The Third Eye). The opening of the Veil between the Universes could explain the many strange encounters with extraterrestials that is are currently taking place.

When the Chakra’s merge a Human becomes Enlightened. Enlightment comes with a deep insight in the beauty of the Whole and the experience of Union ( Love). When a Human is Enlightened the Ego dissolves into the Collective Unconsciousness.

What will Happen until the Transformation takes Place?

The Unconsciousness of every Human knows what is going to happen. It knows that we will enter a Chaotic Period in which the Old Structures will collapse to make place for the new ones. In the new State there is no place for the Ego.

Therefore the Ego will generate Fear, Doubt and Depression until the Human finally surrenders. Until that time many Ego’s will take care of themselves without taking Care of the Others. This wil create a very instable violent state. It is not hard to imagine that this will Deepen the Crisis.

Will Every Human participate in the Transformation?

This is not certain. The expansion of the Bronze Mean shows two possibilities. One of them is a Jump into a New Level. The other is a Harmonic Structure that could be called Paradise on Earth. The choice will be to Stay in Paradise or to Move to Heaven.

About (Software) Quality

Tuesday, January 20th, 2009

When I attended the University of Leiden Software-Development was in its infancy. In 1969 just a few people were programming for the simple reason that the amount of computers was very low. It took a lot of time (many weeks), intelligence and perseverance to create a small working software-program.

At that time the effect of a software-program on other people was very low. Software-programs were used by the programmers themselves to solve their own problems.

When User-Interfaces, Databases and Telecommunication appeared it became possible to create software for Many Non-Programmers, Users. The software-systems got bigger and programmers had to cooperate with other programmers.

When the step from One-to-Many was made in the process of software-development and exploitation, Software-Quality became on very important issue.

What is Software?

A Software-program is a sequence of sentences written in a computer-language. When you speak and write you use a natural language. When you write a computer program you use an artificial, designed, language.

The difference between natural and artificial languages is small. Esperanto is a constructed language that became a natural language. Perhaps all the natural languages were constructed in the past.

Software programs are very detailed prescriptions of something a computer has to do. The specifications of a software-program are written in a natural language (Pseudo-Code, Use-Case).

To create Software we have to transform Natural Language into Structured Language. The big problem is that Natural Language is a Rich Language. It not only contains Structural components but is also contains Emotional (Values), Imaginative ((Visual) Metaphors) and Sensual Components (Facts). The most expressive human language is Speech.

In this case the Tonality of the Voice and the Body Language also contains a lot of information about the Sender. When you want to create Software you have to remove the Emotional, Imaginative and Sensual components out of Human Language.

What is Quality?

According to the International Standards Organization (ISO), Quality is “the degree to which a set of inherent characteristics fulfills requirements“. According to the ISO the quality of a software-program is the degree in which the software-coding is in agreement with its specification.

Because a specification is written in natural language, Quality has to do with the precision of the transformation of one language (the natural) to another language (the constructed).

According to Six Sigma Quality is the number of defects of an implementation of the specification of the software.

Another view on Quality is called Fitness for Use. It is this case Quality is “what the Customer wants” or “What the Customer is willing to pay for“.

If you look carefully at all the Views on Quality, the Four World Views of Will McWhinney appear.

Six Sigma is the Sensory View on Quality (Facts), ISO is the Unity View on Software (Procedures, Laws, Rules) and Fitness for Use is the Social View on Quality (Stakeholders).

The last worldview of McWhinney, the Mythic, the View of the Artist, is represented by the Aesthetical view on Quality. Something is of high quality when it is Beautiful.

The Four Perspectives of McWhinney look at something we name “Quality”. We can specify the concept “Quality” by combining the Four definitions or we can try to find out what is behind “the Four Views on Quality”.

The Architect Christopher Alexander wrote many books about Quality. Interesting enough he named the “Quality” behind the Four Perspectives the “Quality without a Name“. Later in his life he defined this Quality, the “Force of Life“.

What Happened?

In the beginning of software-development the Artists, the Mythics, created software. Creating high quality software was a craft and a real challenge. To create, a programmer had to overcome a high resistance.

The “creative” programmers solved many problems and shared their solutions. Software-development changed from an Art into a Practice. The Many Different Practices were Standardized and United into one Method. The Method made it possible for many people to “learn the trade of programming”.

When an Art turns into a Method, the Aesthetic, the Quality that Has No Name, Life Itself, disappears. The Controller, Quality Management (ISO), has tried to solve this problem and has given many names to the Quality without a Name. Many Aspects of Software Quality are now standardized and programmed into software.

But…

It is impossible to Program the Social Emotions and the Mythic Imagination.

So…………

Software developers don’t use Methods and Standards because deep within they are Artists. The big difference is that they don’t solve their own problems anymore. They solve the problems of the users that are interviewed by the designers.

And…..

The Users don’t want the Designers to tell the Programmers to create something they want to create themselves (the Not-Invented Here Syndrome). They also don’t know what the programmers, instructed by the designers will create, so they wait until the programmers are finished and tell them that they want something else.

What Went Wrong?

The first Computer, the Analytical Engine of Charles Babbage, contained four parts called the Mill (the Central Processing Unit, the Operating System), the Store (the database), the Reader, and the Printer. The Analytical Engine and his successors were based on the Concept of the Factory.

In a Factory the Users, the Workers, The Slaves, have to do what the Masters, the Programmers, tell them to do.The Scientists modeled successful programmers but they forgot to model one thing, the Context. At the time the old fashioned programming artists were active, software was made to support the programmer himself. The programmer was the User of his Own software-program.

At this moment the Factory is an “old-fashioned” concept. In the Fifties the Slaves started to transform into Individuals but the Factory-Computer and the Practices of the Old Fashioned Programmers were not abandoned.

To cope with the rising power of the Individual the old methods were adopted but the old paradigm of the Slave was not removed. The Slave became a Stakeholder but his main role is to act Emotionally. He has the power to “Like or to Dislike” or “To Buy or not to Buy”.

The big Mistake was to believe that it is possible to program Individuals.

What To Do?

The Four Worldviews of Quality Move Around Life Itself.

According to Mikhail Bakhtin Life Itself is destroyed by the Process of Coding (“A code is a deliberately established, killed context“).

When you want to make software you have to keep Life Alive.

The Paradigm-Shift you have to make is not very difficult. Individual Programmers want to make Software for Themselves so Individual Users want to Do the Same!

At this moment the Computer is not a tool to manage a factory anymore. It has become a Personal tool.

It is not very difficult to give individuals that Play the Role of Employee tools to Solve their own Problems.

When they have solved their own problems they will Share the Solutions with other users.

If this happens their activities will change from an Individual Act of Creation into a Shared Practice.

If People Share their Problems and Solutions, their Joy and their Sorrow, they Experience the Spirit,  the Force of Life, the Quality that has no Name.

LINKS

How to Analyze a Context

About the Human Measure

About the Autistic Computer

About the Worldviews of Will McWhinney

About Christopher Alexander

About Computer Languages

About Mikhail Bahtin

About Ontologies

About Model Driven Software Development

About the Illusion of Cooperation

About the Analytic Engine of Charles Babbage

About the Analytic Engine of Thomas Fowler

About Human Scale Tools

About Old-Fashioned Programming

About Meta Models

Tuesday, January 13th, 2009

A model of a model is called a meta-model. Meta-models are made to increase the efficiency of the software-development process. You can go on with the creation of models-of-models (a meta-meta-model).

If there is nothing to stop you to model the model there is something wrong with the modeling approach.

When you are modeling you are compressing data. When you compress data the amount of data is reduced. A compression of a compression amounts to less data so there must be an end to the process of meta-modeling.

The counterpart of Compression is Expansion. When you have used a valid meta-modeling approach the meta-model has to expand to the original model without losing data.

When you want to make a meta-model you can model a static (a database) or a dynamic model (a process). Most of the meta-models of dynamic models are static models. They are stored in a database (dictionary, repository). The process of meta-modeling has the tendency to freeze the dynamics of a dynamic model.

A database is a combination of a storage-system and a software-program that stores and retrieves the data at the right place. A storage-system is also a software-program connected to a rotating device, a disk-drive, which is also managed by a software-program.

In reality every thing moves. Meta-Modeling splits a Dynamic System in a Database (a Datamodel) and Software (a Process) to Apply the Meta-Model. The Software is used to Expand the Compression of the Dynamic Model.

If you want to evaluate the efficiency of a meta-modeling approach you have look at the efficiency of the compression and the expansion of the data and the process.

When everything is a process, a method is a dynamic meta-model of a process. The meta-model of a method, a meta-meta-process, is a summary of the method. If you are not able to use the summary something is wrong with the method. If the summary is sufficient the real method is too complex.

The only way to create an efficient and reliable meta-model of a process is to find the self-similarity of the process. A self-reference, a fractal, of a process always contains less data and it is possible to enfold the fractal to a lower level without losing data.

If you use the fractal approach meta-meta-meta-….modeling is not needed because a fractal meta-model contains two parts, the fractal and the program to expand or compress the fractal to a lower or higher level.

Fractal compression and expansion is very successful in the area of image processing and textual summaries.

Is it possible to find the meta-model fractal?

The big problem is language. We express our reality in language and our current language is heavily distorted. It contains many interrelated overlapping layers.

If we use the language that is produced to describe processes we will perhaps be able to summarize, find the essence of the text, but we are never sure the text contains the real processes.

The solution to this problem is to observe processes and make a picture. If we Observe processes, look with the Eyes, we are producing Images. Fractal compression is able to compress these images.

How about the Ancient Scientists?

The ancient scientists were aware of the divine fractal. In my blog “About the Whole and the Parts” I use the Ternary Numbers or the Trinity to define a Meta-Model. The model starts with the Dynamic Whole and is expanded until it has replicated itself.

Interesting enough the theory behind fractal compression uses iterated functions based on the so called Sierpinski Gasket to detect fractals. The Sierpinski Gasket is an expansion of Triangles in Triangles. It is used to simulate DNA, a Biological Meta-Model and other “natural” structures

What happened?

The first expansion: Ø → 0. The Void, the Infinite Potential, transformed into the Nothing.

The second expansion: 0 →(-1,0,1). The nothing expanded in a negative and a positive part. The sum of the expansion is still zero. This is the principle of voiding. Every part that is created needs a counter-part that is it’s opposite (Part ∩ Counterpart = Ø). Every Expansion is compensated with the same Compression. When we divide a Whole we always have to make a “clear” cut (no overlap).

The third expansion: (-1,0,1) → (-2,-1,0),(0), (0,1,2). This is the creation of the Four Forces with the Void, the Zero (now the Fifth, Quintessence), in the Middle. Two of the Four Forces are the Same Forces that were formed in the Second Expansion. They could be called Expanding Expansion (Desire) and Compressing Compression (Control). The other two combinations are Expanding Compression and Compressing Expansion. Most of the time they are called Spirit (Creating) and Soul (Connecting). In the third expansion the Divine Fractal has expanded in Itself. That’s why we, the Humans, are created in the Image of God, the Creator.

Is it possible to transform the “divine” metamodel into a “normal” metamodel?

The whole problem comes down to language again. Are we able to translate the numbers into the Right Words? Let’s have a try.

0 or 5 are mostly called consciousness or the observer. In the terminology of IT 0 or 5 could be called a Monitor. The Monitor has to take care that every part has a counter-part.

1 and -1 are called Control and Desire. In terms of IT they could be called Rules and Sensors. The Sensors and the Rules are opposites. The Facts of the Sensors always fight the Structures (Methods, Systems, Programs) of the Rule-System. The conflict between Facts and Rules (Testing the Model) is the basic conflict behind every Scientific Approach.

-2 and +2 are called the Creator, the Imagination (Ideas) and the Emotions (Social Relationships). They represent the Possibility (in terms of new combinations of the existing Parts) to Enfold the model to a New level and the Role of the Human, the Actor, in the Game (defined by the Rules) that the Controller is playing with the Sensors. The Creator and the Emotions are also opposites. The Creator Splits and the Emotions Merge.

What is the fractal?

The Fractal is a Spiraling Spiral that moves Three Cycles Up and Three Cycles Down and rests in the Middle (the Seventh Day).

In the Cycle the Controller, the Sensors, Spirit and Soul are connected in Twelve possible ways.

Sometimes Spirit & Soul and Control & Desire void each other. It this case the Spiral moves back to the Void.

When Soul, Spirit and Desire (The Mother), the Female Trinity, are connected the Spiral Expands.

When Soul, Spirit and Control (The Father), the Male Trinity are connected the Spiral Compresses.

Spirit moves the Spiral Up and starts a new Level of Awareness.

Soul moves the Spiral Down to an existing Level of Communion.

The Divine Rule, the Golden Mean, the principle of Harmony, controls the Trinities of the Golden Spiral, to make sure that the spiraling spiral always voids itself in the end and returns to the Beginning.

LINKS

A website about Fractal Compression of Images

About the Divine Rule

About Software Maintenance

Sunday, January 11th, 2009

You can develop software at the level of the software-language itself (coding) or at the tool-level (generating). When you use a tool the complexity of the software-development-process is reduced but the complexity of the coding increases.

When you use a tool the software-language is generated but the coding of the generator is not readable. You need the tool to understand what the software is doing. If you use a tool you have to change the software on the tool-level. If you adapt the generated coding the tool is not usable anymore.

The big problem arises when a software-vendor abandons his tools. This happens often. Software-vendors go broke, are sold and merge or they simply don’t want to maintain the software of the tools.

When a software-vendor has stopped to maintain his tools he also stops to adapt his tools to the underlying hardware, the target-environment of the tools. The target-environment changes because hardware-vendors improve their software, go broke, are sold and merge or simply stop the maintenance of their hardware.

It is very easy to develop new software with a new software-tool. The software-development process becomes very complicated when you want to connect the new software to the old software and the old software is generated by obsolete tool-sets generating obsolete coding that is used by obsolete hardware.

In practice every new software-language, every software-tool and every piece of hardware becomes obsolete. This means that you always have to maintain a huge incomprehensible set of software-components.

Many companies wait until the last moment to replace an obsolete software-environment. At that moment the skills to adapt the software-environment are gone and the only thing that is left for them is to cope with the current situation.

What has happened?

The software-industry is still in its infancy. About fifty years ago the industry was born and it took a very long time to understand what was right and wrong. During that time many companies became highly dependent on immature software.

Why do 70% of the IT-projects fail?

The main approach is to define a new system “out of the blue”. When the project has to face the reality of the installed base things go terribly wrong.

How do you Face Reality?

You are able to face reality when you have made an inventory of all the software components, their relationships (the syntax) and the semantics, the meaning, of the components and their relationships. This sounds simple but it is a very complicated and expensive activity to describe the so called “installed base”. When you have never spent enough time to create a reliable inventory you have to do a lot of work. Most companies postpone this activity until eternity.

They know “everything” about their personnel, their assets and their financial situation but they are “in the blind” about the software that is keeping the books about their personnel, assets and finance. If they don’t know what the software-systems are doing how do they know that their databases are reliable? The answer is simple. They don’t.

What is Software?

A Tool, Software, generates Software but Software generates another type of Software called Machine-code. Software generates Software until the software has reached the lowest layer, bits and bytes. At a certain level the generated software is not understandable.

When the lowest level is reached the bits and bytes activate a processor that is controlled by a clock (the CPU). The processor moves the bits and bytes and sends the end-result (other bits and bytes) to the Outside. At the outside the bits and bytes are transformed into human readable symbols that are presented on a user-interface (Screen, Paper).

Why is Software Changed?

Software has to Change because something Happens in the Outside World, an Event. The Event is propagated until the lowest level, bits and bytes.

So Software (N) = Software (N-1) + Event (N-1) and Software (N, Level (L)) = Software (N-1, Level (L-1)) + Event (N-1, Level (L-1)).

If You write out both sequences the end result is a long sequence of Events.

Software = Event (1) + Event (2) + Event (3) + ………………

Problems arise if you let every Event happen at the moment it happens. If a software vendor creates a new version of its software there is no need to implement this version immediately. Sometimes it is much better to wait until the new release is stable. To prevent chaos you have to Manage the Events that are entering your Software-environment (Change & Release-management).

What is an Event?

An Event is Happening when Something is Set into Motion by Pressure (Tension). Most of the time an Event is associated with a Very Short Duration, an Explosion, but An Event can take much longer. A Movie is an Event. The Great Pyramid in Egypt is an Event.

An Event changes its Intensity all the time. A Concert has a Start and an Apotheosis. An Event is a Wave or a Vibration and every Event has its Unique Pattern.

An Event extends and compresses in Space/Time (A Hurricane). An Event is Born, Expands, Compresses, Dies and Disappears. It follows a Life-Cycle.

Software = Wave (1) + Wave (2) + Wave (3) +

If Events are Born, Mature and Die You can wait until the Event has reached the stage of Maturity. Many Events in the Software World never reach maturity. They die before they have reached this stage.

What is the next stage in the Software Wave?

To predict the Software-Cycle we have to define the Level and the Periodicity of the Wave You want to explore. Every Wave moves through five stages. At a certain point the wave moves to another level (Up or Down) and starts to cycle again.

The simplest way to describe the stages is to use the Four Seasons (Winter, Spring, Summer and Fall) in combination with a Fifth Stage called Indian Summer. This is the stage of the Whole or the Centre. It lies between Summer and Fall.

At this moment the Software Wave is in the Stage of the Centre and is preparing to Jump to another Level. In the Fifth stage the Centre, The Infrastructure, The Foundation, itself is on the Move.

What is the new Centre?

It is very clear that we are moving to a world-wide-software infrastructure. The Foundation of the Infrastructure is the Internet.

What to do?

When a new infrastructure is created the old infrastructure will become obsolete. If the old infrastructure becomes obsolete every layer on top of the infrastructure will become obsolete. This means that the best thing you can do at this moment is “wait and see”. Try to maintain the current situation as much as possible and prepare for the next step.

LINKS

About the Foundation of IT

About the Cycle of the Seasons

About Software and the Cycle of the Seasons

About the Human Measure

Thursday, January 8th, 2009

A few years ago (2003) somebody asked me to address the Dutch IT Architecture Congress. The subject was the Human Measure. To understand the Human Measure you have understand the relationship between the Human Being and The Human Measure System, The Emotions.

At that time I was already highly influenced by Will McWhinney so I used his model of the Four Worldviews to describe the Human. Later I discovered a Fifth Worldview (Consciousness) that was hidden in his teachings.

The consciousness is the monitor of the Whole of the Human Being. It reflects about the behavior of the parts and takes action when the Whole is not in Balance (Stressed).

According to Will McWhinney the Human can be described by The Emotions (Values), The Imagination (Ideas), The Senses (Desire, Facts) and the Expectation (Control, Rules).

The Four parts can be combined in six (or twelve = 4x3x2) Games. A Game is a strategy to solve the Conflict between the Four Independent Parts.

To me it is very clear that IT is focused on the combination Expectation/Senses. This combination is called the Analytical Game. It solves the Conflict between Facts and Rules. Will showed that this game was the dominating game in Western Culture.

In the Analytical Game the Emotions, the Consciousness and the Imagination are not important. In the Analytical Game you want to find the Absolute Truth, The Rules of the Game, by Analyzing the Facts sensed by the Eyes.

When you want to understand the Emotions you have to look at “emotional” Psychology. When you start to study “emotional” psychology the “box of Pandora” of Psychology opens up. Psychology is not a science like Mathematics or Physics. Everybody has his own theory about Emotions and everybody is defending his own “territory”. Psychology is simply a scientific mess.

One of the most helpful scientists (a friend of Will) was Rodney Cotterill. Cotteril analyzed the evolution of the Sensory-Motor System of every Organism on Earth. The Sensory-Motor System is an Interaction between the Emotions, the Motor, and the Senses.

The bacteria is drifting around, explores an inhomogeneous environment that contains all kinds of chemical structures. Some of these structures are destructive, some of them are neutral and some of them are attractive (food). When the bacteria finds (senses) food his rotator (the flagellum) moves the bacteria in a circular motion. The circular motion of the bacteria is preserved for a short time and this preservation could be called memory

The emotions are aimed at the survival of the human being. They Explore environments to find something that helps them to survive and Avoid destructive environments. When Humans have found an Attractive environment they Stay there and Store the data about the environment in their Memory. Humans are Moving Memories (E-motion means movement!).

According to Rodney Cotterill the Emotions are the basic structure, the infrastructure, of an organism. All the other structures are specializations of one of the parts (the Sensors, the Calculator (Imagination, Expectation)) of the Emotional Infrastructure.

IT is highly focused on Sensors and Calculators (the Senses and the Expectation). IT has no idea what to do with the Emotions, the E-Value-ator, the basic Measurement System of the Human Being. The main objective of the Evaluator is to find Food and to stay Alive.

The Human Imagination has created many “abstractions” of Food and Secure Environments. They are all stored in the Memory as Symbols and Metaphors but it is not difficult to define what Humans don’t like. They don’t like the same thing IT-experts don’t like. IT-experts want to be Valued. They don’t want to be Dominated. They demand the freedom to Express their Creativity. They don’t want to play a role in a Play that was Designed by somebody else.

IT-experts love to play the Analytical Game. In this Game the Humans, called the Users play the role of the Object, the reusable Module, that has to do its Job. In the Analytic Game Users don’t have Emotions and Imagination. They have to Eat the Food that grew out of The Seeds of the Imagination of the Architect.

What is the Human Measure?

The basic measure of the Human Being is related to everything that gives him or her a feeling, an Emotion, of Security. The Human Value-System, the Emotions, is always looking for Shelter, Protection and Love. Humans Beings need other Human Beings to tell and show them that they are Value-able.

If the Human Being has an Expectation this Expectation has to be realized in the near Future.

When the Emotions of the Human Being are Dominated it wants to move away from his environment because a dominating environment could be Destructive. When something or somebody is Dominating a Human Being he/she feels worthless.

If the Imagination of the Human Being experiences No Change, (Highly Repeating Actions) it wants to Explore a new Environment.

If the Senses experience Too Much Change the Human Being becomes Confused. When you are Confused your Expectation fails and the Human starts to drift around just like the bacteria.

If the Human Being is not Conscious (Aware, Focused) it is unable to Reflect. If the Human Being is not Aware he is unable to Balance the Emotions, the Imagination, The Expectation and the Senses. If there is no balance the Body becomes Stressed. A Stressed Body slowly kills the Immune System. An Unbalanced Immune System is the Cause of many Diseases.

What is IT Doing?

IT is still creating Dominating, Always Changing, Insecure and Confusing Software.

IT is not automating the repeating activities Humans don’t like. IT is producing highly disconnected software-systems.

IT is not helping the Humans to makes senses of the complexity of the Outside World. IT is increasing the Complexity of the Environment.

IT is not supporting the Human to explore its environment. IT is shielding the outside environment and is creating an artificial outside environment. Many people believe the Imaginary World is the Real World. The most destructive artificial worlds are the Destructive Computer Games. They give the Player the Believe that Killing People is no problem at all. The destructive Games are the Games of the Military. They kill people by looking at simulators and pushing buttons.

IT is Playing the Same Game using Different Terminology all the time. If you understand the transformation of the terminology the Game is Boring. If you don’t understand the terminology the Game is Confusing. If you Mix the Terminology the Game is too Complex to Play. Almost nobody knows the Rules so many People make mistakes, believe they win the Game but in reality lose the Game.

What to do?

Perhaps somebody is able to Invent a New Game.

I have an Idea.

Why don’t we create a Game that Creates Games? According to the Theory of Will this Game is called the Game of Culture. It solves the conflict between The Imagination (The Creator) and the Emotions (The Mover). When the Mover is Inspired by the Creator the Sensory/Motor-System starts to Act with Spirit (Imagination) and Soul (Emotions). In terms of Emotional Psychology: The Human becomes Highly Moti-vated!

If we look at the theory of Will we now can see that the Analytical Game is the Complement of the Game of Culture.

If we Unite the two Games, the Games of the West and the Games of the East, we are able to connect all the parts of the Human Being in a Cycle, the Cycle of Human Innovation.

LINKS

About the Human Measure

About Plato and Harmony

Monday, January 5th, 2009
SriYantra

Sri Yantra

The teachings of Ancient Civilizations are often Self-Referential.

The same knowledge is showed on many levels.

What we see with our Senses is an Illusion. Behind this Illusion lies a deeper structure.

The last and deepest level of the ancient teachings is always related to Numbers, Geometry and the Trinity.

This blog is about one of the most important geometric structures of the Trinity called the Sri Yantra.

In the ancient teachings a problem is defined and the teacher gives a clue how to solve the problem.

If the pupil has solved a problem he is able to move to a deeper level.

The whole idea is that real knowledge, wisdom, is only discovered, when the pupil has solved the puzzle of life him- or herself.

Let’s have a look at a Deeper Level.

A deep level is related to a number called Phi. Phi is called the Golden Ratio or the Divine Proportion. It is the real solution of the quadratic equation x**2-x-1.

It is also a solution of the proportion a:b=b:a+b, the sequence of Fibonacci x(n+2)= x(n+1) + x(n), the geometric structure of the Pentagram, the Fifth Element (the Quintessence, the Ether) and the Logarithmic (Golden)Spiral.

Phi is the pattern behind the Egyptian Pyramids, the Stock Market, Harmony in Music and Architecture and many other fields of science including Physics.

Let us first have a look at the way the old teachers have hidden the knowledge of the Divine Proportion in their teachings.

plato

Plato

A beautiful example is Plato.

Plato was an initiate of the Mathematikoi, the Secret Society of Pythagoras. Pythagoras was initiated in the Secrets Societies of Egypt.

What do you think of this problem-statement:

What are the most perfect bodies that can be constructed, four in number, unlike one another, but such that some can be generated out of one another by resolution? … If we can hit upon the answer to this, we have the truth concerning the generation of earth and fire and of the bodies that stand as proportionals between them (Timaeus 53e)”

and

Two things cannot be rightly put together without a Third; there must be some bond of union between them. …and the fairest bond is that which makes the most complete fusion of itself and the things which it combines, and proportion (analogia) is best adapted to effect such a union”.

and

“For whenever in any three numbers, whether cube or square, there is a mean, which is to the last term what the first term is to it, and again, when the mean is to the first term as the last term is to the mean – then the mean becoming first and last, and the first and last both becoming means, they will all of them of necessity come to be the same, and having become the same with one another will be all one [Timaeus 31b-32a]“.

In the last citation Plato is formulating a mathematical problem related to the four bodys A,B,C,D with the three proportions A:B = C:D = (A+B) : (C+D) = (C+D) : (A+B+C+D). This problem is unsolvable if you don’t have a clue where to start.

This problem is solved when you realize that the Divine Proportion has many strange relationships that are very useful to solve the puzzle.

These relationships can be found if you know everything there is to know about Triangles and Triangles are again related to the Trinity (“Two things cannot be rightly put together without a Third“).

The Trinity comes back in the structure of the Dialogues of Plato. They are divided into Three Parts (and an introduction).

The structure of the dialogues relates to itself.

movmetatronThe knowledge of the self-reference of the Dialogues is also a clue to solve more complicated puzzles about the Dialogues themselves.

Just like the famous book of Hofstadter (Goedel, Escher, Bach) the dialogues show a new layer everytime they are read with a new aquired Insight.

The dialogues of Plato are organized according to the model he wants to teach. There are seven layers (-1,-2,-3,0,1,2,3) related to the Seven Mirror-Universes (or Hells and Heavens) of Our Universe (Eight, the Whole) in our Multi-Universe.

The Seven is a combination of Two Trinities with the Zero (The Void) in the middle. The Eight (2**3) State is the Dialog, The Whole, itself.

The Seven layers are divided into Three Sections (the Trinity) so the total amount of clues is 7×3= 21 + 1 (the Whole) = 22.

22 divided by 7 is an approximation of the number π (Pi).

Pi relates the Square to the Circle.

The Square represents the Playing Board of the Universe. On this Board we, the Humans, play our Game of Free Will.

Our Free Will is an Illusion. We are controlled by the Matrix.

The Circle represents the Wheel of Fortune, the Matrix, that Governs the Seven Universes in our Multi-Universe and the Game of Life.

What is Plato Trying to Explain?

golden ratio

The Golden Ratio

The Divine proportion is the basic concept behind Harmony.

The Divine Proportion is Not Symmetrical so Harmony is not related to Balance.

If everything would be balanced the Universe was never created.

Harmony is Balanced Unbalance.

An Architecture is beautiful when there is a slight unbalance in the Design.

This Unbalance shows the Sign of the Creator.

The Universe is created out of an Unbalance between Two Forces, the Positive and the Negative, the Good and the Bad.

The Two forces (-1,0,1) are divided into Four Forces (-2,-1,0,1,2) with the One in the Middle (Five) and are expanded into Seven Levels (-3,-2,-1,0,1,2,3). The Four Forces are “the most perfect bodies that can be constructed, four in number“.

The Seven Levels are related to the Circle. The Four Forces are related to the Square. The Universe oscillates between The Square and The Circle.

When the Square, the Game We Play with the Four Forces and the Circle (The Five Fold Cycle, Our Destiny) are in Balance the Human is in the Tao and Magic happens.

Every division is a split of the Trinity into Trinities until a state of Balance is reached. At that time the process reverses.

mt meru

Mount Meru

The unbalance of the Good (+1) and the Bad (-1) is an Illusion. They Cooperate to Create Harmony (0).

Behind the perceived Unbalance is a balancing principle, the Divine Proportion. This principle brings everything Back into the Balance of the One who is the Void (0).

What we don’t know is to be known if we understand the progression of the Divine Spiral.

The Future, the Third Step, is a Combination of Two Steps in the Past (The Fibonacci Sequence), nothing more.

Is there a Deeper Structure Behind the Divine Proportion?

golden mean spiral2

Golden Mean Spiral

The Four Forces (Control, Desire, Emotion(Compassion) and the Whole of the Trinity, Imagination) and the related sacred geometry were a guiding principle for the Imagination and the E-Motivation of many Western Scientists.

They tried to Control the Chaos of the Desires of the Senses by enforcing the Rules of Scientific Falsification.

The Proces of Falsification destroyed the Human Intuition.

The Western Scientists forgot to look at the Source of Intuition, the Center, the Quintessence (The Fifth, Consciousness).

The principle behind the Quintessence (Ether, Chi, Prana) is related to higher order symmetries and is a solution of a generalization of the generating function of the Divine proportion X**2 -X – 1

This generalization is X**2-pX-q or X(n+2) = pX(n+1) + qX(n). The solutions of this formula are called the Metallic Means.

When p=1 and q =1 the Divine proportion comes back again.

When the p=3 and q=1 a new sequence X**2-3X-1 or X(n+2) = 3*X(n+1) + X(n), the Bronze Mean appears.

The Bronze Mean generates the pattern: 1,1,4,13,43, the pattern of the Sri Yantra.

continued fraction golden meanIt shows a very beautiful pattern of “3″s when the Bronze Mean is evaluated in a Continued Fraction. The Golden Mean is a continued fraction of “1″s.

There are many more “Metallic Means” (other p’s and q’s). They are related to all kinds of symmetries and fractal patterns.

The Bronze Mean shows that behind the Trinity of the Golden Mean lies another Trinity (and another Trinity and …).

quasycrystal

Penrose Tiling

The Bronze Mean is the generator of so called QuasiCrystals.

Quasy Crystals play a very important role in the Electro Magnetic Structures of our Body, the Collagens.  Collagens are the most abundant protein in mammals,making up about 25% to 35% of the whole-body protein content. The Collagens in our body explain the Ancient Chinese Science of Acupuncture.

Quasi Crystals are “normal” Crystals with a very complex symmetry.

They are ordered AND not-ordered.

One of the most beautiful examples of the patterns behind Quasi Crystals are the Penrose Tilings.

They were developed by the famous physicist Roger Penrose. He used the tilings to show his insights about consciousness.

Penrose believes that Our Universe is just like our Body a Quasi Crystal, a Hall of Mirrors. We the Souls travel all the Paths of this Magnificent Fluent Crystal.

Was the Bronze Mean Known by the Ancient Architects?

lalita

Tripura

The most important implementation of the Bronze Mean can be seen in the Sri Yantra (“Sacred Device”).

The Sri Yantra is related to the Red Triple Goddess of Creation, Tripura also named Lalita (“She Who Plays“).

The Sri Yantra is generated out of the FiveFold Pattern or Creation and the Four Forces of Destruction.

It contains  9 interlocking isoceles triangles. 4 of them point upwards and represent the female energy Shakti, while the other 5 point downwards, representing the male energy Shiva.

The standard form of the Sri Yantra  constitutes a total of 43 triangles. The centre of the Yantra has a Bindu which represents the Void.

The FiveFold Pattern of Creation moves with the Clock. A pattern that moves with the clock is a  generating pattern.

It moves away from the void and generates space. The FiveFold Pattern is the pattern of the Universe. It creates Universes, Galaxies and Planets. The Pattern moves around the Cellestial Center of Creation,  the Black Hole.

The FourFold Pattern moves Against the Clock and is a destructing pattern. It dissolves space and moves back to the void.  The FourFold pattern is the pattern of the Human Being and Earth.

The combination of both patterns is a Moebius Ring (the symbol of infinity) with the celestial Centre in the Middle. The FiveFold/Four Fold pattern resembles the Ninefold Egypian Pesedjet and the Ninefold Chinese Lo Shu Magic Square.

From the fivefold Shakti comes creation and from the fourfold Fire dissolution. The sexual union of five Shaktis and four Fires causes the chakra to evolve” (Yogini Hridaya (Heart of the Yogini Tantra)).

In Pakistan the Mother Goddess (Sharika) is represented by a diagram that contains “one central basic point that represents the core of the whole cosmos; 3 circles around it and 4 gates to enter, with 43 triangles shaping the corners“.

The Penrose Tilings and many other quasi crystals can also be found in Ancient Roman, Islamic and Christian Architecture (Pompei, Alhambra, Taj Mahal, Chartres). The tilings are an expression of the Game of Life and were used to build Educational Buildings (Pyramids, Cathedrals,..) to teach and show the old teachings.

kepler_spheres-l

Keplers Model of the Solar System

Kepler (1570-1640), a German Mathematician and Astronomer (The Cosmographic Mystery) and Albrecht Durer (1471-1528), a German Painter, knew about the Penrose Tilings but until the discovery of the Penrose Tilings nobody knew that they knew.

The new scientists (re)discovered old patterns that were known by the old scientist

What is the Meaning of the Bronze Mean?

The Bronze Mean shows the effect of a continuous division of the Universe in Trinities.

It shows that the Universe (and other levels) is suddenly moving from an ordered state to a chaotic state.

This chaotic, not predictable, state is not chaotic at all when you understand the patterns behind chaos.

In our Universe chaos is always ordered. Chaos is an effect of something that is happening in a higher (not Sensible) Dimension or A Higher Consciousness.

m-brane

The Two Brains of Paul Steinhardt

The writer of an important article about Penrose Tilings and Islamic Art, Paul Steinhardt is like Roger Penrose a well known physicist.

He has created a new theory about the Universe based on Four Forces AND the Quintessence.

In this theory the Universe is Cyclic. It is expanding and contracting.

The expansion of the Universe ends when the Two Major Structures (-1,0, 1) in the Universe, called Membranes or Branes, are in Balance with the Center (0, the Void).

The membranes are higher dimensional Squares that are in parallel.

The Braines at both sides split into many similar cell-like structures. We live in one of the Cells of the Universe.

Adam_Kadmon

Adam Kadmon

The Others, our Twins, live on the other membranes and are not aware of our existence until the Brains are getting into Balance.

At that moment the Twin Universes are Connected.

Scientists don’t know when this will happen but the Old Scientists who could travel the Multi-Universe with their United Brains knew.

It would happen at a very special Alignment of the Five Fold Center of Creation of the Milky Way with the FourFold Cross of the Destruction of Earth.

The Bronze mean is the Master-Pattern of our Multi-Universe.

The pattern 1,1,4,13,43 is in its 42nd enfolding and soon we will experience the 43th step, a Merge of the Left and the Right Brain of the Super Conscioussness, Adam Kadmon.

LINKS

About the Divine Trinity Pattern

How to Raise the Djed

About the Nine-Fold Pattern of the Egyptian Pesedjed

Everything you want to know about the Divine Proportion

About The Indefinite Dyad and the Golden Section: Uncovering Plato’s Second Principle

About the Self-Referential Structure of the Dialogues of Plato

About the Law of Three of Gurdjieff

About Sharika, the Mother Goddess

About the Metallic Means

Paul Steinhardt, About Penrose Tilings and Ancient Islamic Art

About Penrose Tilings and the Alhambra

About the Geometric Patterns in Ancient Structures

An interview with Roger Penrose about the relationship between Conscioussness and Tilings

A lot of information (including simulations) about the Cyclic Universe of Paul Steinhardt

A simple model for the formation of a complex organism

How life emerged out of one Quasy Crystal

About Quasy Crystals and Sacred Geometry